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| Motion
Capture at Artem Digital
Presentation by Richard Hince |
Pitching
to Industry
Presentation by Shelley Page and Bruce Steele |
| Richard
Hince, head of Studio at Artem Digital, will be giving
a presentation at SAND 2003 relating to the work of this
leading motion capture studio located in Perivale, west
of London. Motion capture has evolved into a flexible,
cost effective production tool over the last few years.
Using MoCap animators can now achieve high quality, volume
animation within a modest budget.
Artem
Digital is equipped with both Optical and Magnetic capture
systems and has recently been involved in the production
of Sony games 'Getaway' and 'This is Football 2003', as
well as several motion capture projects for film and tv,
including an Italian production of 'Pinocchio' and a documentary
on Egypt's 'Valley of the Kings'. |
|
Computer
vision: Creating new animated content from the real world
with Image Metrics
This company's work includes new innovations in facial
motion capture, facial imaging for automated identity recognition,
and computer aided radiology. |
 |
|
| Shelley
Page (DreamWorks) and Bruce Steele (Glassworks) will be
discussing what animation companies are looking for from
freelance animators and students wishing to enter the
industry. Do you have what it takes to succeed in the
industry? Shelley Page and Bruce Steele will offer advice
and insight into the skills the industry is currently
seeking, and how to present your work to its best advantage.
Is the right training as important as the right attitude
and enthusiasm? Come and join in the debate! |
|
|
| What's
Hot and Cool at Glassworks, London
Presentation by Bruce Steele |
Soho-based
Glassworks are specialists in digital animation and effects.
Known for the Aero mouse and the Sprite goblin, this company
has scooped many industry awards, including the coveted
Best Commercials Animation award at this year's London Effects
and Animation Festival (LEAF) and BTAA Craft awards for
both Best Animation and Best Computer animation (for the
Aero Mouse).
|
|
|
| IBM
Business Integration for Games
Presentation by Rob Smith |
Introduction
to Jester Interactive
Presentation by Clark Evans |
| A
presentation by Rob Smith from IBM will explain how
online games will move the interactive entertainment
industry into a more functionally rich e-business
environment, which is the revenue stream of the future.
Rob will outline IBM's Business Integration for
Games solution, and discuss areas of his team's
research and development. |
..... |
..... |
|
| Rob
Smith manages a team of IBM software engineers who
are focussed on bringing new business opportunities
to the online interactive entertainment industry.
|
|
|
| Jester
Interactive is a leading developer of interactive entertainment
for Playstation and Playstation 2. Clark Evans, Commercial
Director at Jester Interactive, will be explaining why Jester
believes the old gaming classics are worth redeveloping
and presenting their exciting Music Creation software, which
is renowned as one of the most innovative and original Playstation
titles available. Titles include Super Trucks, MTV Music
Generator, Music 3000. |
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|
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9:15
|
Introduction
to Swansea Animation Days 2003 - Day 2 |
|
|
Martin
Capey, Head of School of Digital Media, Swansea Institute,
will welcome delegates to the SAND 2003 event and introduce
today's line-up. |
|
|
9:30
|
From
Biomechanics to Mechanical Warriors - MoCap at Artem Digital |
|
|
Richard
Hince, Head of Studio at the leading motion capture
studio Artem Digital, will give a presentation providing
an insight into exciting elements of their work and research.
He will discuss how and why MoCap technology, which has
its roots in biomechanics, was adopted by the entertainment
industry, and why biomechanical principles are still so
important.
|
|
|
10:20
|
Introduction
to Jester Interactive |
|
|
Clark
Evans, Commercial Director at Jester Interactive, will be
explaining why Jester believes the old gaming classics are
worth redeveloping and presenting their exciting Music Creation
software, which is renowned as one of the most innovative
and original Playstation titles available.
|
|
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11:10
|
Coffee |
|
|
11:40
|
Image
Metrics and Computer Vision:
Creating new animated content from the real world |
|
|
In
this talk, Nick
Perrett will discuss how Image Metrics is beginning
to apply its core computer vision technology to facial animation
with companies like EA & Sony Computer Entertainment
and what the future for character animation and animated
content based on computer vision techniques will look like.
|
|
|
12:30
|
Lunch
and Networking |
|
|
2:00
|
IBM
Business Integration for Games |
|
|
A
presentation by Rob
Smith from IBM will explain how online games will move
the interactive entertainment industry into a more functionally
rich e-business environment, which is the revenue stream
of the future. Rob
will demonstrate this technology working in a modified version
of Quake II.
|
|
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2:50
|
Tea |
|
|
3:10
|
Pitching
to the Industry |
|
|
Shelley
Page, European Representative for DreamWorks Feature
Animation, will be talking at SAND with Bruce
Steele, Director of Visual Effects at Glassworks, about
what animation companies are looking for from freelance
animators and students wishing to enter the industry.
|
|
| 4:10 |
What's
Hot and Cool and Glassworks |
| |
Bruce
Steele, Director of Visual Effects at Glassworks, and
one of its founder members, will be discussing the work
of this Soho-based studio, which specialises in animation
and digital effects.
|
|
| 5:00 |
Closing
Address |
| |
Martin
Capey, Head of School of Digital Media, Swansea Institute,
will round up the day and tell us what there is to look
forward to in tomorrow's event. |
|
| 5:10 |
Networking
Opportunity and Screening of Best of Ffresh |
|
We
will be showcasing work from the Ffresh student moving
image competition in the evening of Day 2. This is an opportunity
to view animation and video work produced by students from
across Wales.
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|
Creating
a Believable Performance (Using Maya) |
| |
Will
Byles, Head of CGI at One, will run this practical character
animation workshop using Maya. The workshop is intended
to help animators create believable performances from a
range of different models.
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|
Acting
For Animators |
| |
Ed
Hooks, author of 'Acting for Animators' (Heinemann 2000),
has pioneered acting workshops that are specifically designed
for the needs of the animator. These workshops are practical
'hands-on' sessions which teach acting theory in a fun,
painless and useful way.
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Need accommodation
for SAND 2003? Try www.visitswanseabay.com
for hotels, B&B's etc.
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